Development initially started on October 6th, 2024 with me, ChepsGames, and Alpha Mario on the team with
ChepsGames as the owner. During the next few weeks I modeled a logo, ported some beta assets to a b3313 Test
35 ROM and overall just did small tweaks to prepare to add more content. After this, I started making my 2nd
model for the hack, the 1st Floor Lobby on October 24, 2024 and finished on November 2nd, 2024. In comparison
to my more recent models, all models I made in 2024 and very early 2025 are pretty sloppy and low quality as I
was still new to 3d modeling when I initially joined the team. After finalizing the area over the next few days,
I started remaking Bob-Omb Battlefield on November 10th, 2024 and finished sometime around November 24th, 2024.
Just a day after this, I uploaded the first Youtube preview of this hack showcasing several other areas that I
had not showcased much if at all prior to this preview. This video became relatively popular, especially within
the b3313 community. It even got to the point where the legend himself, ChrisRLillo invited me to work with him
and Curly on a secret hack. This hack never got anywhere, however my relationship remained stable with Chris
until the b3313 1.0.3 drama, and we all know how that ended...
After making this preview, I worked on a Tall Tall Mountain like area, then took a vacation for 2 weeks or so.
After returning, I made a bit more progress in polishing a few maps. Soon after, I paused development to work on
my revival of "Super Mario 64: Warped Worlds" and resumed around early Janurary 2025. Around this time, my
modeling skills had drasticly improved in comparison to my previous work, so the jump in quality was somewhat
noticable. With these new skills, I pumped out some fairly high quality maps fast such as a water level,
Courtyard Lobby, Grassy Goomba Hills, and a personalized version of vanilla SM64's 2nd Floor. Around this
time, I was fairly excited and began working on a few things for a demo. Then it all went downhill...
Around this time I started to question whether or not I was wasting some of my best years. This drove me into being
very self concious and I soon left the Plexus Team on Janurary 18, 2024. I was told that development could
continue without me, although time would tell that this was not true. Looking back now, I can see that no
progress of any kind was made at all while I was gone. After quitting, I worked on and off on
Warped Worlds, but I mostly spent more time outside going on adventurous bike rides. Soon after this,
TheMArchive (now known as LynuxCityM) reached out to me and asked if I would be interested in making a hack
with him and Tonuki.z64 based of of the Super Mario 64 Classified series called "SM64: Exclusive Exhibit".
I was initially split about this, although I soon accepted and made some stuff. To learn more about this
now cancelled hack, read my page about my old projects. After I got sick of me being the only one doing stuff
for the hack, I left and decided to go back to the Plexus Team. However, on March 20th, 2025 I cancelled it
due to a lack of motivation and because I didn't like how Cheps didn't manage anything despite that being his
job. This wouldn't be the end though. On April 25th, 2025 I resumed development and started remastering my
older maps. I am still working on this to the current day.