The story surprisingly starts in June, before Warped Worlds. It can be assumed that Jefftastic,
looking for something to do during summer break, noticied the popularity of the "Every Copy Of
SM64 Is Personalized trend, decided to give it a shot. He started by doing some editing to
Bob-Omb Batlefield and uploaded it as the first video in the series showcasing the modified level
as well as several other "anomalies". He followed this video with several others showing very
early versions of areas which would eventually be added to Warped Worlds. By this time, he
decided that he wanted this to be a real ROM hack, which led to the beginning of Warped Worlds,
Devlopment of the original Warped Worlds project started in late-June, 2020 led by Jefftastic.
During this time, he made several areas such as Flying Fortres, Hollow Horror Halls, and very early
versions of His Domain, Internal Garden, and The Koopa Krew Meeting Room. As he was working on
the hack, he continued to showcase parts of it in "SM64: Discovery" as a personalized copy
of SM64. During the next month, he ended the series, which had been fairly popular and showcased
the project as "His personalized Copy". It had gained a fair amount of traction by November, and in
this time Jefftastic remastered his older areas and made new ones such as Elder Koopa's Library,
Bowser's Broken Realm, a new version of Delicious Cake, an early revision of Dafodil Meadow, and
many more areas. By December, he decided to switch to decomp and began porting areas in the
binary builds to decomp and making new areas. By March, he decided to remaster the first version
of Flying Fortress as a bonus level accessed from the title screen, called "Legacy Fortress".
Soon after finishing an almost if not completed version of this level, he cancelled the
project on March 21st, 2021 and released the source code as well as several major builds.
That was the last we saw of Warped Worlds until around late 2023, when MariHalo announced a
revival of the decomp version called "Super Mario 64: Pink Rain". Unfortunately, nearly all
info about development was lost with the deletion of his discord server in 2024. However,
thanks to a leaked version which had nearly everything in the final major build, we can see
that many areas in the binary builds had been ported with the artstyle changed to the grayscale
seen in the decomp version and they also had a few new changes not seen prior to this. Although
it is very unfinished and I am not a fan of the grayscale art style, it is cool to see an
alternate vision and what Warped Worlds could have been had development continued under
Jefftastic's lead. After it's cancellation, many thought that Warped Worlds was fully dead.
Development of my first successful revival started in December 2024, where I started adding more
stars and attempting to port the content exclusive to the binary builds to decomp. My success was
limited due to the source code being very messy, so I soon canceled it silently and worked on
another project (for more info read the page about my older projects). However, I revisited this in
Feburary and resumed development in binary, and I made much more progress. I started by trying
to bump up the existing Dafodil Meadow to 6 stars plus a 100 coin star by adding more objects and
new areas. I eventually gave up however, which led to me creating the new model which is a mix
of elements from previous revisions of Dafodil Meadow, which can be seen where there is a tunnel
in the side of the mountain which was originaly removed in the decomp version. After finishing the
level, I tweaked Cold Cold Crevasse and bumped its star count up to 6 plus the 100 coin star.
This essentially finished adding all of the new stars and all of the new content to Anniversary
Edition, so a few days later I uploaded playtest session followed by my first ever release.
In the next few days, I found a few bugs and others reported ones I didn't find, so I fixed
them and released v1.0.1. After fixing bugs, I continued making new content and noticed the lack
of new lore elements was very noticable. To fix this, I began remaking a Grayscale Garden area
only seen in a screenshot by Jefftastic. I also made a few new areas which were all important
to the lore and a new version of the Internal Garden area, most of which can be seen in this
playtest livestream. After the stream I began working on polishing a few areas and adding
interiors to the houses in Cold, Cold Crevasse, and after about a week I felt that v1.1 was
almost ready to release. After adding a few more small things, I released it on May 26th and
soon followed it with a bugfix, with console compatabillity optional.